IndustriesScale-ups

What worked at 1x breaks at 10x. We rebuild it while it runs.

The code and shortcuts that got you to product-market fit are rarely the same ones that get you through the next 10x - scaling is its own separate problem. We find the parts that are cracking and replace them one at a time, while the product keeps shipping.

What breaks at 10x

Growth rarely breaks everything at once. It finds the few shortcuts that were fine at launch and leans on them until they give.

ComponentSymptomWhat we do
01

Database

Symptom: Pages slow down at peak and the database CPU sits near its ceiling.

What we do: Find the queries doing the damage, add the right indexes and caching, and move heavy work off the request path.

Cloud & DevOps
02

Deploys

Symptom: A release takes most of an afternoon, so the team batches changes and ships less often.

What we do: A CI/CD pipeline with checks on every change, small releases and a one-step rollback.

Cloud & DevOps
03

Onboarding engineers

Symptom: New hires take weeks to ship, and only one person understands billing.

What we do: An architecture review, then the risky areas mapped, written down and handed to more than one owner.

Tech consulting
04

The monolith

Symptom: Every change touches everything, and a bug in one feature takes the rest down with it.

What we do: Pull out the parts that need real architecture one at a time, behind the running product - no ground-up rewrite.

Digital transformation
05

Reporting

Symptom: Dashboards query the production database and slow the app for customers.

What we do: A data pipeline that feeds reports from their own store, away from live traffic.

Data & analytics

Why it gets harder, not just bigger

The MVP's shortcuts start to cost you

What was fine at 100 users starts breaking, slowing down, or getting expensive at 10,000.

Then
Fine at 100 users
Now
Breaking, slow or expensive at 10,000

Hiring can't be the only fix

Adding engineers to an unclear codebase slows a team down before it speeds one up.

Then
One more engineer, more output
Now
Each new hire slows an unclear codebase first

Uptime becomes non-negotiable

Downtime that was forgivable pre-launch now costs real customers and real revenue.

Then
Downtime was forgivable pre-launch
Now
Downtime costs customers and revenue

Growing faster than your system?

Tell us what is slowing down or breaking first - we come back with what we would rebuild, in what order, without a feature freeze.

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