Apps people keep on their home screen.

iOS and Android apps that feel native, work offline and ship to both stores - designed, built and looked after by one senior team.

2
stores, one codebase
Weekly
builds on your phone
Offline
by default

Four apps, built the way their users live.

Different jobs, the same standard: fast on a cheap phone, fine on a bad network, and simple enough that nobody needs a manual.

Delivery & logistics

A rider app that works in a basement

Routes, proof of delivery and cash collection that keep working offline and sync the moment the signal is back.

Offline queueLive GPSPhoto proof
E-commerce & D2C

A store in the pocket, checkout in one tap

Fast product pages, sizes and offers that load instantly, and UPI checkout without leaving the app.

UPI checkoutWishlistsOrder tracking
Fintech & payments

Money moves people can trust

Wallets, UPI and bill payments with biometric login, clear transaction history and the security reviews fintech needs.

Biometric loginUPIKYC flows
Education & health

The app a parent opens every morning

Bus tracking, attendance, homework and fee payments in one place — with notifications that actually get read.

Bus trackingFee paymentsCirculars

In every build.

Not add-ons, not phase two. The things that decide whether an app stays installed come as standard.

One codebase, both stores

Flutter or React Native that feels native on iOS and Android — one team, not two.

iOS 15+ · Android 8+

Works without a signal

Offline-first storage and a sync queue, so nothing is lost in a lift or a village.

queue → retry → sync

Push, realtime, deep links

Notifications that bring people back and links that open exactly the right screen.

FCM · APNs · universal links

Store submission, handled

Signing, screenshots, review guidelines — both apps through approval, and kept updated.

App Store · Play Store

From idea to both stores in weeks.

A typical first release. You hold a working build from week three, and nothing waits for a big reveal at the end.

  1. Week 1
    Screens you can tap

    A clickable prototype on your phone before any code.

  2. Week 3
    First real build

    Installed through TestFlight and Play internal testing.

  3. Week 6
    Beta with real users

    A small group uses it daily; crashes and feedback tracked.

  4. Week 8
    Live on both stores

    Submitted, reviewed and published — iOS and Android.

  5. After
    A release every sprint

    Updates ship on a schedule, not when someone remembers.

Have an app in mind?

Tell us what it has to do and who it is for - we will come back with what the first release would include.

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